an ongoing c++ library i am currently writing alongside several game projects. useful if you don't want to spend too much time writing boilerplate code for your 2d games.
it can do stuff like handling input, abstracting away os implementations, sprite and tilemap rendering and more!
the python script i generate this page with. does not have a lot of features, because jekyll, hugo and co already exist.
a collection of scripts and programs to create a simple automatic updater. mostly done out of interest, but might come in handy one day.